THE ERYDON COLLECTIONMinecraft JavaTalk to Oliver

The Collection over time

Timeline.

Published releases and planned work. Open an entry for its full release notes.

23 entries · release history and future plans

Available now

Published releases.

Discover what each update added, newest first. The Collection launch dates are shown here; individual file upload dates appear with verified version links.

2026

  1. Collection launch
    ERYDONPublished

    ERYDON 2.0.1

    The complete 2.0 architectural update, with the 2.0.1 quick fixes for Sodium graphics-memory spikes and Axiom 6 column selection.

    Read the full release notes

    The complete 2.0.0 building update is included in ERYDON 2.0.1. These notes describe that building update; the official listing also covers the quick fixes.

    Added

    Modern Arches

    Added a new Modern Arch family across ERYDON stone variants, including standard, aged, ashlar, rusticated, and hewn materials. These arches auto-assemble like Romanesque arches into 1-3 block-wide openings at any height, use a fixed modern profile with no right-click alternate side set, and have their own modern selection area. They are built to use ERYDON's connected-texture architecture setup so stone patterns carry cleanly through the arch pieces.

    Added

    Catalogue Tags and Block Search

    Completed ERYDON's catalogue, material, finish, style and item-browser tags, including coping and newer building forms, and corrected a missing entry that could prevent tags loading. Searches such as 'erydon coping' find wall caps, 'block' finds all full cubes including Hewn, Rusticated, Rock, Weave, Herringbone and Ashlar, and 'polished', 'honed' or 'ganosis' remain searchable finish terms. Gothic and Gothic Ornate remain separate style tags, while Byzantine retains Guilloche search vocabulary.

    Added

    Gothic Cornice

    Added a new Gothic cornice family across all standard ERYDON stone textures, including aged variants. The new cornices auto-select straight and corner shapes like the existing cornices and use ERYDON's connected-texture setup so stone CTM and resource-pack textures carry through the pieces.

    Added

    Gothic Columns

    Added a new Gothic column family across ERYDON stone textures, including aged variants, with automatically assembled plinth, shaft and capital sections. Detailed Blockbench shapes use ERYDON's custom rendering and connected textures, with dedicated column-shaped inventory icons.

    Added

    Georgian Alcoves

    Added Georgian alcoves across all 27 stone materials and six finishes, forming one-, two- and three-wide sections with connected textures. Continuous arch mouldings, fluted pilasters, stepped plinths and capitals, and a central crest now follow each width while keeping the side details consistently sized. Taller alcoves repeat cleanly, rendering reuses cached components, and /erydon recalc refreshes clusters after larger edits.

    Added

    Georgian Showcase

    Added /erydon showcase blocktypes georgian, which builds a labelled Glacium display of Georgian walls, alcoves, cornices, surrounds, French windows, and coffered ceilings with supporting slope forms. The command previews the full 47 x 7 x 20 placement area and existing blocks that would be replaced before asking for confirmation.

    Added

    Gothic Ornate Surrounds

    Added a new Gothic Ornate surround family across all standard ERYDON stone textures, including aged variants. Gothic Ornate surrounds automatically assemble into centred single-block columns or handed left/right fireplace and doorway pieces, use connected textures, and include a dedicated inventory icon with authored GUI and hand positioning.

    Added

    Gothic Alcoves

    Added Gothic alcoves across the same stone finishes as Georgian alcoves, automatically assembling single-, double- and triple-width forms with a pointed canopy and connected textures. The two-wide Gothic sides extend farther towards the opening to meet the roof cleanly, and wide crowns cover the top without exposed artefacts. Gothic and Georgian alcoves leave their interior floor open so the block beneath shows through, while offset Oil Burners remain aligned.

    Added

    Gothic Arches

    Added Gothic arches across standard, aged, ashlar, rusticated and hewn finishes, automatically forming 1-3 block-wide openings at any height with a fixed pointed profile and connected textures. Height-mapped finishes retain shader POM support without stretched wedges around the pointed arch. Adjusted the narrow upper fillers on one-, two- and three-wide arches to address block-light strips while keeping the joins closed.

    Added

    Oil Burner Offset

    Added a smaller offset model to every Oil Burner, selectable with the debug stick while the normal centred model remains the default. Set offset to true, then use facing to point it north, east, south, or west for finer decorative placement inside alcoves; the inset version now sits at floor level to match the slimmer alcove base. Collision and the tighter stepped-bowl/flame outline follow the visible placement, while a narrow target remains in the original block cell so it stays easy to edit.

    Added

    Rock and Hewn Stone Families

    Added Rock texture families for all 27 ERYDON materials and completed both Rock and Hewn with Multiface Layers, giving each family the same 23 building forms—including blocks, slabs, stairs, walls, standard and multiface layers, slices, posts, slopes, arches and alcoves. Native 16x connected textures include matching normal and specular maps, with a smoother POM height profile that keeps crisp rock edges without the looped relief. Survival acquisition and crafting will arrive with the later survival-integration work.

    Added

    Two-way Window Glass

    Arch and French Georgian windows offer normal and two-way glass, selected with the debug stick and retained across connected, opening, extended or rebuilt windows; normal panes now match Crystal Glazing's tint and transparency. With compatible Complementary/labPBR shaders, two-way glass keeps the stronger exterior mirror independently of frame polish while the inner face uses normal Crystal glass. The Arch Window corner pane ends beneath the stone roof, and reflections use the shader's existing pass.

    Added

    Stone Finishes and Metallic Detail

    Added default-off High polish controls for all 27 shared stone families in ERYDON, Themelios and Daedalon, including Daedalon's Spartan statues, with Honed, Polished and Ganosis (mirror finish) choices, presets, pattern overrides and separate glass controls; after saving and restarting Minecraft, applicable block names consistently show the selected finish, including Herringbone, Weave and stone inlays. Supported Complementary shaders give bronze and silver details a separate metallic response with rich ERYDON bronze tones, sharper reflections, concentrated sunlight glints and recessed inlay grooves when POM is enabled, while the selected stone finish remains independent. Native 16x and Collection 32x/64x packs retain their artwork, stone stays opaque and the existing two-way mirror coating is preserved; unsupported recessed-inlay paths retain the flush overlay.

    Added

    French Georgian Windows

    French Georgian windows keep one-block-wide fanlights along even and uneven-height runs, with fixed stone fanlights, open panes folded back at the outer sides and a clear centre; the pane frames now have complete bottom rails when open or closed, including with no sill, and side-clicking refreshes older layouts automatically. Opening, two-way glass and inward/outward sill direction stay linked across connected windows and both corner arms, with a fixed stone mullion and clear openings at an open corner. To add a 90° corner, hold the matching window and click its support or an existing window's side while facing across the run; top clicks build upward, crouching extends sideways without forming a corner, and survival placement uses one extra window item, returned when the corner is broken.

    Added

    Large Circular Columns

    Added large circular columns in every existing ERYDON stone material and aged finish, with a 2×2 footprint, two-block-high bases and capitals, side right-click style controls and cached mesh rendering and crisp ornamental edges; visible lighting banding remains unresolved. Placement requires empty space; breaking a base or capital removes its whole section, shafts remain editable one layer at a time, and remaining pieces settle after edits or /erydon recalc while preserving complete detached bases and capitals. Rounded outlines follow collision, stone textures connect through Synapheia with the Collection packs, and Axiom keeps normal selection controls while completing and refreshing touched sections, including either layer of a freshly pasted capital.

    Added

    Georgian Wall Coping

    Added Georgian wall coping, with a 20% thicker profile, and deeper two-tier Georgian Grand coping with finished triangular corners, in standard stone, Aged, Rusticated, Hewn and Ashlar finishes for all 27 stone materials. Both designs fit full cubes, horizontal slabs, 4/8 horizontal layers, all three slope gradients and paired vertical-slope walls; half-height caps sit directly on their supports, and matching neighbours join incline and direction changes with continuous textures and smoother lighting in native and Collection packs. Updated Daedalon finials fit both designs at their actual top height, including half-height caps; coping remains waterloggable and in place without support, emits fewer breaking particles and avoids Starlight terrain-loading stalls, with the adjacent cell needed for the upper cap over stacked steep slopes.

    Added

    Larger Arch Widths

    Added 4-, 5- and 6-block-wide Modern, Gothic and Romanesque arches, with curves that grow taller in proportion to their width. New clusters default to a maximum width of 3; use the debug stick's width setting for larger arches, retaining automatic assembly, mixed materials, empty openings and Romanesque column options. Improved startup and world loading and fixed FerriteCore or Continuity launch crashes while preserving the arch profiles; Gothic crowns now retain their top faces, including the roof panels on short, wide arches.

    Added

    Glazing Reflections

    Glazing and window panes now keep stronger reflections independent of tint opacity, with support for Complementary Unbound/Reimagined r5.6.1, r5.8.1 and r5.9.3, plus tested Unbound r5.9_dev2, r5.9_dev5, r5.9.4_dev1 and r5.10_dev2, and Reimagined r5.10_dev3. Glass keeps its tint while reflections leave less background visible; frame finishes and two-way controls remain independent. Enable Glazing & window glass in High polish, save and restart Minecraft; unsupported shader versions, including r5.5.1, keep native rendering.

    Added

    Cornices on Angled Walls

    Cornices now follow diagonal and shallow vertical walls, half-depth vertical slabs and layers, and the short flat faces of both broad and narrow shallow vertical slopes. Short runs trim the full-size moulding detail instead of squeezing it, with clean cut ends, mitred outer corners and matching returns. Several cornice pieces and a ceiling cover can share one block space while keeping walls and ceilings intact, and covers retain their size, finish and lighting controls.

    Added

    Modern Alcoves

    Added Modern alcoves across all 27 stone materials and their standard, aged, ashlar, rusticated, hewn and rock finishes. They initially use the existing rounded Georgian design, automatically forming one-, two- and three-wide alcoves with connected textures; Georgian alcoves remain available as a separate family.

    Added

    Georgian Arches

    Added Georgian arches across all 27 stone materials and six finishes, matching the Georgian alcoves. Widths 1–6 keep consistent fluted pilasters, stepped feet, capitals and a central crest, with taller crowns on wider arches. Connected textures, detailed inventory previews and collision outlines follow the new design.

    Changed

    Performance

    Reduced background work and memory use during loading, block changes, chunk rebuilding and WorldEdit operations; compatible models now share geometry, and large spiral-stair shapes and item-list ordering are reused. Slopes and arches skip fully hidden faces at supported joins, while connected textures and supported Complementary shaders avoid repeated parallax, shadow and metal-inlay calculations without changing their appearance. Requires Fabric Loader 0.16.10 and Fabric API 0.92.11+1.20.1 for Minecraft 1.20.1, with permanent registry aliases for the v2 naming migration.

    Changed

    Mod Menu settings

    Improved ERYDON's Mod Menu settings with distinctive typography, balanced labels, responsive panels, grouped navigation, keyboard access, safer link confirmation and faster light previews; High polish now shows four stone samples per row where space permits, dims inactive saved choices, and marks selected options with a metal frame. The panels have consistent side borders and more space beneath Save/Cancel, while multiplayer settings retain permission-checked editing, save acknowledgements, automatic relighting and staged recalculation. Existing erydon.properties settings migrate automatically into separate client and server files.

    Changed

    Faster equivalent rebuilding

    Reduced allocation and CPU overhead during slope chunk rebuilding and diagonal-wall updates. Rendering, CTM selection, UV behaviour and wall results remain equivalent. Testing with Axiom, shaders and the 64× PBR pack found no steady-state performance regression and showed encouraging improvements in rebuild-related frame-time spikes.

    Changed

    Licence

    Aligned ERYDON's current primary terms with Oliver's Minecraft Mods Restricted License 1.0 used across the Collection. Earlier MIT code and CC BY-SA asset permissions remain intact for material already supplied under them, and separately licensed fonts, helpers and build tools keep their own terms. Public source access does not grant additional reuse or redistribution permissions.

    Changed

    Column Options

    Square, circular and Gothic columns offer a no-capital option for Daedalon capitals, with matching shaft-only collision; normal side right-click cycles the selected capital style, while Gothic's Byzantine option keeps its placeholder head. Independent Straight or Diagonal (45°) orientations remain available for both ends: sneak-side-right-click with an empty hand to turn the selected end. Bare shafts stay straight, and style and orientation choices carry into new column blocks and survive /erydon recalc.

    Changed

    Native 16x Textures

    ERYDON now includes its authored 16x materials directly in the mod, so its default appearance no longer needs a separate 16x resource pack. The optional unified ERYDON Collection 32x and 64x packs provide the detailed upgrades and support ERYDON, Themelios, and Daedalon together.

    Changed

    Smaller Mod Archive

    Changed ERYDON's native texture packaging so exact duplicate PNGs are stored once while every existing texture path still resolves normally. The release JAR is smaller than its physical fallback, with artwork, alpha, PBR sidecars, CTM rules, and the separately built fallback preserved. Its alias resolver now skips unrelated or temporarily unavailable runtime packs, improving compatibility with mods that generate resources during startup.

    Changed

    Resource Packs and Compatibility

    Replaced the old /erydon command information with a concise resource-pack notice whenever a player joins a world or server, with separate clickable Modrinth and CurseForge links for the optional 32x and 64x packs. ERYDON-family JAR and official Collection pack filenames now show the shared compat2 number independently from each product's version. Missing or different family numbers are rejected before incompatible mods or official pack assets load, while standalone installs and small physical override packs remain supported.

    Changed

    Georgian Walls

    Georgian walls now form continuous banisters on 27° runs built from ERYDON shallow stairs, lower slabs, ERYDON layer blocks stacked to 4 or 8 layers, or bottom-only multiface layers stacked to 4 or 8 layers, including overlay variants; other multiface shapes do not trigger the slope, and 45° runs use full-block stairs. The 27° runs transition to flat sections with filled upper shallow-stair handoffs, corner handling, and clean open ends; piers remain on flat sections at turns, stair joints, and configurable intervals, with side-right-click cycling every 2, 3, 4, or 5 straight blocks, joints only, or no piers. /erydon recalc rebuilds the layout, Synapheia textures and circular detailing stay aligned, collision, selection, and raycasting follow the wall geometry more closely, and horizontal Axiom rotations and mirrors turn diagonal connections correctly.

    Changed

    Block and Item IDs

    Changed ERYDON block and item IDs to the strict naming convention, including aged, slice, inlay, Quatrefoil, Rosette and Byzantine names. IDs published in 1.5.2 and earlier remain compatible through permanent aliases, while both old and new names remain searchable in vanilla creative search, REI, JEI, EMI and Axiom without changing existing connected-texture matches. Plain ‘block’ and ‘blocks’ searches, including ‘glacium block’, find full cubes and cube inlays; REI now keeps these results restricted even with tooltip searching enabled, while explicit tooltip searches remain available.

    Changed

    Built-in Connected Textures

    ERYDON now renders repeat and connected-overlay textures through its built-in Synapheia engine, so Continuity is no longer bundled or required. Metallic inlays connect across full blocks, layers, stairs and slopes where their visible edges meet, including mixed inclines and triangular sides; multiface joins now respect the actual covered faces and thickness to prevent stray horizontal bands and false connections across gaps. Experimental Bronze and Silver Trim borders follow standard, shallow and vertical slope outlines across full-block folds with clean raised joins and inset acute corners, while corrected heightmaps retain recessed metal in supported POM shaders; native and optional resource packs retain their artwork, detailed motifs keep their existing rendering, and separately installed Continuity remains available for third-party content.

    Changed

    Large Spiral Stairs

    Large Spiral Stairs now place each complete section from a single pivot block, with stacked sections rotating automatically to continue the spiral and the offstep landing appearing only on the top section; collision now follows the complete selection outline, including diagonal treads. Synapheia splits geometry outside normal model bounds into the correct connected-texture cells and uses POM-safe, world-aligned UVs so rotated treads and height-mapped grout stay aligned without stray marks. Existing published four-part stairs remain compatible and can be safely converted to the single-pivot layout with the recalc command, while the top offstep now has a larger matching walkable off-step across to the adjacent block.

    Changed

    Mixed-material Arch Clusters

    Romanesque, Modern and Gothic arches now allow different stone materials and finishes within the same arch cluster, so Latmion Hewn can join Latmion Rusticated while each block keeps its own texture. Automatic shaping and width controls work across the mixed cluster, while different architectural styles remain separate.

    Changed

    Polished Portorium Branding

    Refreshed ERYDON with polished Portorium stone plaques, raised bronze lettering, a seamless reflection animation and a tidier lower-right emblem texture with the same outline. The creative tab and resource-pack overrides use the compact animated emblem, Mod Menu uses its static version, and settings panels and the project README display the full animated logo. The settings menu gives the logo more space, places Settings and Explore vertically beside their groups, and uses bevelled Portorium controls with matching polished metal trim.

    Changed

    Debug Stick Block Controls

    The debug stick skips automatic layout and segment controls on ceilings, arches, alcoves, covers, lights, chimneys, stairs, columns, surrounds and windows. Arch and French Georgian windows offer glass first, followed by sill_enabled for Arch Windows or sill_side for French Georgian windows, with a no-sill choice that keeps the side frames finished while leaving the threshold clear. Sill choices stay linked across connected and rebuilt windows with matching selection and collision, while existing glass, opening and saved layout settings remain compatible and debug-stick edits keep automatic layout enabled.

    Changed

    Framed Glazing Corners and Diagonals

    Framed 45° glazing now forms inner and outer corners automatically, with solid lead crossbars between height layers; both shallow sections use smooth triangular panes and diagonal lead frames in tinted, silver, crystal and bronze finishes. Lower and upper pieces keep their named section, and selection outlines, collision and Axiom previews follow the glazing; replace any previously inverted shallow piece with the matching section if needed. Upright corner-to-corner panes are named Vertical Diagonal with clearer inventory icons and compatible old IDs and search names; all 20 framed glazing forms, including plain blocks, now share one REI group.

    Changed

    Gloss Covers and Coffered Ceilings

    White and Black Gloss covers and coffered-ceiling insets use Ganosis (mirror finish) with supported Complementary shaders, while Silver Gloss covers retain the two-way-glass mirror coating. Bronze Gloss covers keep their full coloured metallic reflections and authored smoothness; matte silver and bronze keep their soft sheen without the false central square. Ceiling stonework keeps its selected finish, and Matte or Gloss can be selected with the debug stick.

    Changed

    Romanesque Arch Refinements

    Refined Romanesque arch brick widths and removed the small recessed detail above the arch across widths 1–6, preserving small visible faces, mirrored sides, connected stone textures and matching collision outlines. Plain arches have matching stepped jambs and brick detailing that stays within the outer lining at widths 1–2, while the column setting retains its own profile. Only front or back clicks toggle the column layout, allowing blocks to be placed normally against the sides and top.

    Changed

    Automatic Arch Widths

    Romanesque, Modern, Gothic and Georgian arches now grow automatically from one to six blocks wide as blocks are added, then start another arch. Longer runs form repeated six-wide clusters with a growing final section. The debug stick can still set smaller width caps, with six returning to automatic growth.

    Changed

    Pendant Light Sources

    Pendant rods and ceiling attachments no longer emit block light; illumination comes from the pendant body. Body light levels and the large body's surrounding helper lights retain their existing controls.

    Fixed

    Connected Textures

    Fixed connected textures across affected ERYDON arches, windows, overlays, trims, stairs, coffered ceilings, lights, and other CTM-backed blocks by restoring valid texture paths. Existing blocks, Georgian alcove matches, models, UVs, and resource-pack textures are unchanged.

    Fixed

    Model Rendering

    Fixed widespread flickering and overlapping surfaces across complex ERYDON models, and restored complete rendering for Romanesque and Georgian arches. Corrected rotated faces and large Diaphanes pendant shades and bulbs sampling neighbouring textures. Connected textures now remain aligned across complex cluster components—including modern and Romanesque arches, Gothic columns, alcoves, vertical layers, and stone window sections—on tops, undersides, and vertical sides in every facing.

    Fixed

    Connected Textures

    Fixed connected textures on surrounds and cornices, including mantel/corbel joins, hearth tops, undersides and corners; rotated vertical layers, including Hewn, now retain the correct face direction for continuous stone patterns and visible sides. Georgian walls and cornice details reused by coffered ceilings keep stone patterns aligned across facings, and slope-aware Georgian wall shapes no longer freeze terrain loading when joining a world. Large spiral stairs keep connected textures continuous across rotated faces and neighbouring blocks without severe FPS drops from excessive surface subdivision; Gothic arches remain continuous, while Modern arch stone patterns remain upright and aligned through curved segments.

    Fixed

    Slope Geometry and Textures

    Fixed reversed standard and shallow corners, upside-down steep corner faces and mirrored builds; matching slope gradients now join across stone finishes, with outlines, collision and Axiom previews following the rendered straight and corner shapes, including shallow vertical tips. Framed glazing keeps the correct upside-down targeting direction and mirrored shallow corner. Connected textures remain aligned across slope facings and joins, with PBR depth and protection against stray grout lines, mirrored sections, restarted patterns and stretched seams.

    Fixed

    Cover Block Stability

    Fixed a crash that could occur when placing, removing, or editing large connected areas of ERYDON Cover blocks. Cover edges still update automatically, while White, Black, Silver, and Bronze covers now avoid recursive neighbour updates during large builds and editor operations.

    Fixed

    Complementary Unbound POM

    Complementary’s POM now keeps ERYDON’s 6×6 connected-texture heightmaps aligned across block boundaries and between cropped elements within models, including Romanesque arches. Relief depth and self-shadowing follow the full texture tile, preventing each small element from restarting the heightmap at its edge. The correction activates automatically with Iris and supported Complementary profiles; other shaders and resource-pack artwork are unchanged.

    Fixed

    Swap Command

    Fixed /erydon swap so valid destinations remain available with clear Honed/Polished/Ganosis, Aged and overlay choices across installed ERYDON, Daedalon and Themelios blocks, while keeping existing command names and published IDs compatible. Added /erydon swap overlay to switch Bronze and Silver Trim, Guilloche, Quatrefoil and Rosette inlays across mixed stone materials using chunk, radius or box selections, preserving the stone, pattern, shape and supported block settings. Rusticated Multiface Layers now support all 27 stone materials, and swaps and undo retain supported states and fountain assembly data; missing counterparts stay unchanged and undo preserves later edits.

    Fixed

    Axiom Palette Icons

    Fixed ERYDON block icons in Axiom so they now use the same item models and GUI transforms as the Creative inventory and REI. Custom arches, alcoves, slopes, columns, surrounds, windows, ceilings and other stateful blocks now show consistent palette icons without changing world rendering or adding ongoing render work.

    Fixed

    Block Breaking Performance

    Breaking any ERYDON block now creates at most 16 debris particles, including complex Romanesque arches, reducing heavy bursts while retaining accurate selection and collision. Arch Windows also reuse their collision shapes and avoid rebuilding the same surviving cluster repeatedly after a break, reducing unnecessary work during demolition. Mining-hit effects stay as before.

    Fixed

    Slice Axiom Transformations

    Fixed vertical slices moving to the wrong corner when mirrored with Axiom. Horizontal slices now swap between top and bottom when flipped upside down, preserving their material, thickness and waterlogging. These corrections run only during transformations and add no rendering or ticking work.

    Fixed

    Arch, Alcove and Arch Window Axiom Transformations

    Arch Windows mirror correctly while preserving glass and open settings, and the exposed top fragment on three-wide windows has been removed. Gothic and Georgian alcoves now keep their left/right sections together when flipped and rotated with Axiom’s Move Builder Tool, including two- and three-wide clusters. Arch left/right state handling has also been corrected.

    Fixed

    Multiface Layer Placement

    Overlay and ordinary multiface layers cover the clicked surface more reliably, including clicks near block edges and corners. Crouch-right-click thickens the existing layer, and copied or Axiom-palette items no longer restore an old face layout or reset its thickness during placement.

    Fixed

    Column Reflections

    Circular, Gothic and square ERYDON columns can appear in supported Complementary world-space reflections using a lightweight square-block approximation. Their visible shapes, collision and lighting remain unchanged, and the approximation uses the shader's existing reflection system.

    Fixed

    Chunk Saving Memory Use

    Fixed excessive temporary memory use when saving chunks in large modpacks, reducing save-time stalls and the risk of running out of memory. Saved block and biome data remain unchanged; no world conversion is needed.

    Official downloads

    Choose the file for your Minecraft version. Creator profiles show the files currently available on each platform.

    Installation guide
  2. Collection launch
    ERYDON ThemeliosPublished

    ERYDON Themelios 1.6.0

    The shared 27-stone palette, simpler building shapes and native 16x artwork, available for Fabric 1.20.1 and 1.21.1.

    Read the full release notes
    Added

    Small and Large Cornices

    Added lightweight Small and Large Cornices for every normal and aged ERYDON cornice material, with straight runs and inside and outside corners. The Large Cornice has a deeper profile and extended ends that meet cleanly at right-angle corners, with matching selection and collision shapes. Both Fabric versions use built-in connected textures and existing optional Collection pack artwork.

    Added

    Rock Texture Variants

    Added 297 Rock-textured blocks across all 27 Themelios materials, covering full blocks, slabs, stairs, walls, posts, horizontal and vertical slices, horizontal and vertical layers, and small and large cylinders. Both active Fabric versions use the approved native Rock textures and built-in connected-texture rules, while the optional ERYDON Collection 32x and 64x packs already provide matching artwork.

    Added

    Public Source and Issue Tracking

    Both Fabric versions now link to the public Themelios source and shared issue tracker on GitHub. The Minecraft 1.20.1 and 1.21.1 sources are kept on separate branches, with the existing restricted licence unchanged.

    Added

    REI Groups and JEI Guidance

    Added seven collapsible REI groups and matching shape subsets for Themelios, keeping its catalogue separate from ERYDON. JEI now includes translated information pages for slabs, stairs, walls, layers, slices and posts, cylinders, cornices and woven materials. Group names and guidance support English, German and Spanish; both viewers remain optional, with no added world or per-tick work.

    Changed

    Licence

    Both active Themelios builds use Oliver's Restricted License for Oliver-owned code and assets. Separately licensed material keeps its own terms without implying that any optional component is included; Continuity is no longer bundled or required because Themelios now uses Synapheia.

    Changed

    Native 16x Textures

    Both active Themelios builds now include their authored 16x materials directly in the mod, so the default appearance no longer needs a separate 16x resource pack. The same optional unified ERYDON Collection 32x and 64x packs support Themelios on Minecraft 1.20.1 and 1.21.1, alone or alongside ERYDON and Daedalon.

    Changed

    Smaller Mod Archives

    Reduced Themelios's download footprint by storing duplicate native textures once and removing unused full-resolution logo artwork from both Fabric builds. Existing texture paths, visible icons, animations and PBR details are preserved, and standalone installations remain supported. The alias resolver also skips unrelated or temporarily unavailable runtime packs for better startup compatibility.

    Changed

    Branding and Compatibility

    Both active Fabric versions use matching Portorium artwork for the compact mod-list icon, animated creative-tab emblem and animated full-logo banner in the project README. ERYDON-family JAR and official resource-pack filenames show the shared compat2 number independently from each product's version; missing or different numbers are rejected before incompatible content loads. The themelios mod ID, resource paths, standalone operation and small physical override packs remain unchanged; Fabric API is required, and Minecraft 1.20.1 users running Sodium 0.5.x also need compatible Indium for connected textures.

    Changed

    Registry ID Compatibility

    Renamed the 861 block and item IDs published by Themelios 1.20.1 to the shared strict naming convention. Permanent aliases are carried by both Fabric builds so existing 1.20.1 worlds, structures, commands and legacy search terms continue to work when staying on 1.20.1 or moving to the first public 1.21.1 release; the held cylinder-to-column proposal is not included.

    Changed

    Built-in Connected Textures

    Both active Fabric builds now use the built-in Synapheia connected-texture engine instead of bundling Continuity. Repeat textures, connected overlays, automatic UV mapping and geometry extending beyond normal block bounds work without Continuity, while shared normal and specular overlay maps now match ERYDON's tested PBR output on PC and macOS. Compiled rules and cached, streamed rendering reduce repeated work during startup, reloads and chunk rendering.

    Changed

    Tags and Item Search

    Completed material, finish and shape tags across all Themelios blocks on both Fabric versions, including mixed-stone weaves and restored Minecraft 1.21.1 tags. All catalogue block names are now available in German and Spanish, and recipe-viewer category names are translated in all three languages. Creative, REI, JEI and EMI searches retain everyday shape names and legacy terms; recipe viewers remain optional, with no added per-tick or rendering work.

    Changed

    Matching Stone Finish Names

    Themelios stone names now follow the shared Honed, Polished and Ganosis (mirror finish) choices wherever compatible ERYDON settings are available, including Herringbone and Weave. Both Fabric versions include consistent English, German and Spanish finish labels and search terms, while standalone installs and fixed surface finishes keep their original names. Save and restart Minecraft after changing the shared finish preferences.

    Fixed

    POM Metal Inlays

    Corrected overlay heightmaps to address metal inlays disappearing in Bliss and Noble when parallax height effects are enabled on Minecraft 1.20.1. Shared overlay maps retain their bevel lighting and shine across native textures and the optional Collection packs, without adding rendering work.

    Fixed

    Cylinder Stone Surfaces

    Fixed the tops and undersides of Small and Large Cylinders so the stone pattern forms one aligned surface without overlapping faces or flickering. Both active Fabric builds keep the same face count and existing native and Collection textures, with the correction prepared once during model loading and no extra dependency or per-frame geometry work.

    Fixed

    Connected Texture Alignment

    Slabs, stairs, walls, posts, layers and slices now share ERYDON's world-aligned stone patterns across matching finishes on both Fabric versions, including compatible Collection packs. Installing Continuity alongside Themelios no longer applies connected textures twice to these models, while Continuity remains available for other blocks and emissive textures. Full-height weave layers retain their correct stone pattern instead of switching to another material.

    Fixed

    Layered Block Placement

    Click a layered piece's front or exposed top to thicken it, or crouch or click an edge to place a separate piece. Ceiling layers use their underside, posts can extend from their ends, and existing direction and waterlogging are preserved.

    Fixed

    Survival Block Drops

    Fixed missing Survival drops across both Fabric versions. Double slabs and joined cornices return two pieces, while layered pieces and posts return the full number used to build them. Custom data packs can still replace their loot.

    Fixed

    Matching Inventory Textures

    Corrected inventory previews for aged Aterzon, Porphyros and Selenephos, along with affected Rusticated, Ashlar and plain Selenephos blocks, on both Fabric versions. Their icons now show the matching placed-block material, while the optional 32x and 64x packs retain their own matching textures and detailed metal-inlay previews.

    Official downloads

    Choose the file for your Minecraft version. Creator profiles show the files currently available on each platform.

    Installation guide
  3. Collection launch
    ERYDON DaedalonPublished

    ERYDON Daedalon 1.0.0

    Sculpture, fountains, fitted capitals and decorative objects for interiors, gardens and buildings.

    Read the full release notes
    Added

    Initial Release

    ERYDON Daedalon 1.0.0 is a standalone collection of classical sculpture and architectural decoration for Creative building in Minecraft 1.20.1. The catalogue includes 23 statue designs, 13 busts, 11 urns, fountains, benches and carved architectural details, presented with a matching Portorium emblem and animated Creative-tab icon.

    Added

    Stone and Metal Finishes

    Decorations use 27 stone materials with fresh and aged variants, while every statue, bust, urn, finial, corbel and plinth also offers Bronze and Silver. Corinthian, Ionic, Gothic and Byzantine friezes and Gothic panels additionally offer plain White, Bronze and Silver; the Obeliskos monument, Monopteros dome and Anthophoros planter also offer Bronze. Fresh-stone names follow ERYDON's Honed, Polished or Ganosis finish preference when installed; save the setting and restart Minecraft to apply it.

    Added

    Classical Statues and Busts

    The twelve Olympians and Hestia are available as both full statues and busts, alongside statues of classical heroes, Helios, Phaeton, lions and Spartan Promachos. Size, offset and an eight-direction Orientation control let you arrange sculptures in 45° steps while keeping a consistent material texture scale.

    Added

    Olympian God Placement Item

    The Olympian God item cycles through the twelve Olympians as you place statues, with a tooltip showing the next god and progress saved on each stack. Use it on a statue's side to cycle that statue while retaining its material, size, offset and orientation; sneaking reverses the order without consuming the item or advancing its placement sequence. Hestia, busts and other sculptures are available separately and sit outside this twelve-god cycle.

    Added

    Urns and Plinths

    Eleven urn forms and five plinth designs provide freestanding decoration in stone, aged stone, Bronze and Silver. Plinths offer 0.5-, 1- and 2-block heights, offset placement, four-way orientation and bucket-controlled waterlogging. Stone and aged plinths also build tiered fountains; metal plinths are decorative.

    Added

    Corbels and Column Capitals

    Five corbel styles offer Small, Medium and Large sizes, while six capital styles provide Small and Large column fittings with orientation controls and consistent stone texture scale. Capitals fit supported ERYDON columns, including square and Gothic shafts and automatic fitting on double circular columns. Large fittings can bridge four matching shaft tops, and blocked enlargement gives a clear warning.

    Added

    Finials and Automatic Fitting

    Five finial styles offer original and double-size forms in stone, aged stone, Bronze and Silver. Their bases fit supported ERYDON coping, walls and slopes, including compatible half-height supports, while the ornaments remain upright. Placement, selection and collision follow the fitted shape.

    Added

    Monuments, Basins and Wall Fountains

    The Obeliskos monument offers Small, Medium and Large heights of 2, 3 and 5 blocks, with proportional widths and consistent texture scale in stone, aged stone and Bronze. The Louterion basin and Pege fountain provide freestanding decoration, while Krene provides a compact wall fountain with a flush rear mounting surface.

    Added

    Gothic, Georgian and Greek Fountains

    Gothic, Georgian and Greek basins form tiered fountains in every standard and aged stone finish. Repeatedly right-click a basin with a compatible stone plinth to build tiers, then use the debug stick to adjust basin size, raised base, plinth size, tier count, facing and water where applicable. A raised base lifts the fountain one block on a full-width foundation; these Creative fountain blocks produce no item drops.

    Added

    Fountain Water Effects and Sound

    Water-filled tiered fountains feature rising jets, curved spill streams, droplets, flat landing ripples and nearby water ambience. Use /daedalon fountainParticles high for four times the droplets and ripples, or /daedalon fountainParticles normal for the default; Minecraft's particle setting also applies. Use /daedalon fountainSound off or /daedalon fountainSound on to control the ambience, with particle quality and sound saved separately on each computer.

    Added

    Exedra and Hedra Benches

    Exedra curved benches and Hedra benches come in every standard and aged stone finish, with 2m, 3m and 4m widths. Exedra stays 1m high and rotates through eight directions in 45° steps, while Hedra stays 0.6m high and uses four directions. Each width preserves the bench's carved details and material texture scale.

    Added

    Monopteros Pavilion Dome

    The hollow Monopteros dome offers 4m, 6m and 8m diameters, standing 3m, 4m and 5m high respectively, in stone, aged stone and Bronze. Flat crowns support separate finials or other blocks, and the complete rim can be targeted for selection and removal. Resizing checks nearby space, and Axiom's builder tools can select the complete dome from its rim.

    Added

    Anthophoros Decorative Planter

    Anthophoros planters offer 2m, 3m and 4m widths in stone, aged stone and Bronze, with four-way orientation. Each size stays 1m high with a hollow interior and fixed depth, while longer versions repeat the carved panels without stretching the ornaments. These are decorative building pieces rather than functional flower pots.

    Added

    Corinthian, Ionic, Gothic and Byzantine Friezes

    Four carved frieze styles form one-block-high bands along walls, with three-block repeats for Corinthian and Ionic, a one-block repeat for Gothic and a two-block repeat for Byzantine. Fitted ends, automatic corners and angled returns support runs of any length, with debug-stick controls for facing, pattern and manual corners where applicable. Stone and aged finishes align with ERYDON and Themelios textures across directions and heights, alongside plain White, Bronze and Silver options.

    Added

    Gothic Wall and Ceiling Panels

    Gothic panels mount on walls or ceilings in Small 1×1, Medium 2×2 and Large 3×3 block sizes. They resize around their centre, preserving the carving and stone texture scale, with debug-stick controls for size and facing. Finishes include every standard and aged stone, plain White, Bronze and Silver.

    Added

    Placement and Editing Controls

    The debug stick presents each decoration's size, width or diameter first, followed by its applicable placement, orientation and detail controls, with waterlogging last. Sizes increase before wrapping and sculpture orientation turns in 45° steps; offset models sit at floor level, and tall decorations support placing blocks above their visible height. Fountain and fitted-capital controls also work through their outer parts, with space checks protecting nearby builds during resizing.

    Added

    Catalogue Search and Translations

    Creative, REI, JEI and EMI share material, shape and style keywords, including Greek and Roman god names and linked Byzantine/Guilloche terms. English, German and Spanish names and search terms help you find decorations by words such as vase, sculpture, bench, pedestal, marble and weathered. REI provides design groups and material/form subsets, JEI provides design information pages, and tags support explicit searches; all three item browsers are optional.

    Added

    Inventory and Axiom Previews

    Inventory and item browsers use detailed 128×128 pictures that follow the active native or Collection textures, with balanced Bronze and Silver highlights. Axiom uses cached 256×256 pictures for its palette and camera-facing move, copy and paste previews; assembled fountains and connected friezes use representative item images. Placed decorations retain full 3D detail, while third-person held items, dropped items and item frames use lightweight 2D images; items are hidden in first person.

    Added

    Native Textures and Optional Resource Packs

    Daedalon includes native 16x textures and a built-in renderer that keeps material scale and world texture alignment consistent; Continuity is not required. Compatible ERYDON Collection 32x and 64x packs provide optional texture choices across Daedalon, ERYDON and Themelios. Supported Complementary shaders use ERYDON's shared metal treatment when ERYDON is also installed.

    Added

    Installation and Family Compatibility

    Daedalon runs on Fabric for Minecraft 1.20.1 with Java 17 and Fabric API; ERYDON and Themelios are optional companions. Sodium and Iris are optional, and Sodium 0.5.x requires a compatible Indium release for model rendering. Companion family mods and official Collection packs must match the compat2 generation shown in their filenames; each product keeps its own version number.

    Official downloads

    Choose the file for your Minecraft version. Creator profiles show the files currently available on each platform.

    Installation guide
  4. Collection launch
    ERYDON MetrakronPublished

    ERYDON Metrakron 1.1.0

    An independent loading timer with learned countdowns, separate loading histories and customisable presentation.

    Read the full release notes
    Added

    Loading Window Position

    Choose any corner or the centre of any edge for the loading window through Mod Menu. The saved position follows the Minecraft window when it moves or resizes and also applies to the in-game fallback.

    Changed

    Animated Compact Branding

    Compact Appearance-menu headers now use the matching animated Portorium emblem, while wide headers and loading displays keep their full-logo animation. The project README also uses the approved animated logo, with static square emblems retained for mod-list slots. The compact animation is drawn only while the menu is visible and does not change loading measurements.

    Changed

    Shared Collection Licence

    Aligned Metrakron's current primary terms with Oliver's Minecraft Mods Restricted License 1.0 used across the Collection. Earlier MIT code and CC BY-SA asset permissions remain intact for material already supplied under them, while fonts and build tools retain their own licences. Timing, appearance settings and supported Minecraft versions are unchanged.

    Fixed

    Appearance Menu Text

    Fixed uneven and overlapping lettering in the Appearance menu so labels are centred and share a consistent baseline in every font. The menu also fits smaller windows without changing the loading display.

    Fixed

    Background World Loading

    World-loading timers now finish when a loaded world opens behind the pause menu, including Quick Play. Leaving Minecraft in the background no longer inflates later loading estimates.

    Fixed

    Shared Instance Timing History

    Fixed lost loading-time history when multiple Minecraft clients share the same instance. Startup, world-opening and Quick Play measurements now retain completed runs without overwriting another client's records. Estimates still use the latest three completed runs, with world histories kept separate for each save.

    Official downloads

    Choose the file for your Minecraft version. Creator profiles show the files currently available on each platform.

    Installation guide
  5. Collection launch
    Resource packsPublished

    Resource packs 1.6.0

    32x and 64x resource packs

    The two optional Collection packs add 32x or 64x artwork for compatible ERYDON, Themelios and Daedalon installations.

    Read the full release notes
    Added

    Modern Arch CTM

    Added connected-texture support for the Modern Arch family in the unified 32x and 64x packs. Modern arches use dedicated CTM definitions so their stone textures connect cleanly with the wider ERYDON architecture set.

    Added

    Gothic Ornate Surround CTM

    Added connected-texture support for Gothic Ornate Surrounds in the unified 32x and 64x packs. Standard and aged stone finishes use the same repeat-tile routing as the rest of ERYDON without replacing the pack artwork.

    Added

    Rock Textures

    Added connected Rock textures to the 32x and 64x resource packs for all 27 ERYDON materials, covering the same 22 block forms as Hewn. Each set includes albedo, normal, and specular maps, so Rock keeps its full connected-texture and PBR detail at both resolutions. The POM height profile has been smoothed while keeping crisp ledges and a broad depth range, giving bare rock faces more natural relief.

    Changed

    Daedalon Compatibility

    Moved Spartan Promachos, classical urn, and Georgian Plinth overrides into the assets/daedalon namespace in the unified 32x and 64x packs. Each pack supports ERYDON, Themelios, and Daedalon together while Daedalon keeps its own native 16x textures. The curved-surface maps and Diota bronze/yellow-specular finish are preserved.

    Changed

    Native 16x and Unified Packs

    Authored 16x materials now ship inside each mod, so no separate 16x pack is required; one optional unified 32x pack and one unified 64x pack upgrade ERYDON, Themelios and Daedalon, with unused namespaces remaining harmless. The same ZIPs support valid mod combinations and both active Themelios versions, and their Synapheia rules now match the retained multiface-layer, stair and slope metal-inlay forms without carrying unused slab, wall, post, slice or ordinary-layer entries. Shared overlay PBR maps are supplied by the family mods rather than duplicated in the resource packs, preventing stale normal or specular files from overriding the tested Synapheia output; Continuity is not required.

    Changed

    Smaller Packs

    Changed the unified 32x and 64x packaging so exact duplicate PNGs are stored once while every existing texture path remains available. The release ZIPs are 33.85% and 28.84% smaller than their physical controls, and the 64x pack remains smaller than the previous public 1.5.2 release, with PBR and CTM preserved.

    Changed

    Branding and Compatibility

    Refreshed pack-list artwork with polished silver Portorium emblems carrying distinct 32x and 64x lettering, matched the ERYDON and Themelios creative-tab animations to the mods, and tidied the ERYDON emblem's lower-right stone texture while preserving its outline. Official filenames and markers declare compat2 independently from each pack's release version, so missing or different family generations are rejected instead of loading incompatible assets. Both packs retain their connected textures and PBR materials and work with any compatible subset of ERYDON, Themelios and Daedalon, while small physical override packs remain unaffected.

    Changed

    Resource Pack Release

    The ERYDON 32x Resource Pack and ERYDON 64x Resource Pack use release 1.6.0 alongside the updated family mods, with filenames ERYDON-32x-Resource-Pack-compat2-v1.6.0.zip and ERYDON-64x-Resource-Pack-compat2-v1.6.0.zip. ERYDON Collection names the whole family of mods and resource packs; compatibility generation 2 remains separate from the pack release number. Disable or remove the older ZIP when installing its replacement so both versions are not enabled together.

    Changed

    Shared Collection Licence

    Aligned the 32x and 64x resource-pack licence text with Oliver's shared Collection licence. Existing permissions and separately licensed material remain intact; this wording update does not change pack artwork, compatibility or release numbers. Complete authored sources and build tools are now available on GitHub; releases continue through the usual download pages.

    Fixed

    CTM Tile Routing

    Corrected CTM tile routing in the unified 32x and 64x packs so custom baked models and standard CTM-backed blocks resolve the same repeat tiles. Restored missing connected-texture coverage for Georgian and Gothic alcoves across the packs' material variants, including their back panels and narrow top caps. Existing texture artwork and PBR maps are preserved.

    Fixed

    Double Circular Column CTM

    Restored Synapheia connected textures for double circular columns in both the 32x and 64x resource packs, covering every stone material and aged finish. The updated packs carry the enlarged columns' repeat rules so their stone pattern can connect across cells and stacked sections. Replace the older resource-pack ZIP with the updated one to see this correction.

    Official downloads

    Choose the file for your Minecraft version. Creator profiles show the files currently available on each platform.

    Installation guide
  6. Published
    ERYDON MetrakronReleased

    ERYDON Metrakron 1.0.0

    A standalone loading timer that learns from completed runs, with Quick Play estimates and customisable stone-and-metal presentation.

    Read the full release notes

    These original notes describe version 1.0.0. Requirements, pack availability and offers may have changed; see the current setup guides.

    ERYDON Metrakron 1.0.0 - First Release

    A more useful view of Minecraft’s loading time, presented with ERYDON stone backgrounds and metal detailing.

    Added

    • Personalised loading estimates for reaching the main menu and entering a world, based on independently measured loading times—not Minecraft’s progress indicators.
    • Learning on your first run, followed by countdowns based on the average of your last three completed runs.
    • Automatic relearning when loading takes longer than expected, retaining previous estimates when your modpack changes.
    • Quick Play support, with one continuous timer when launching directly into a world.
    • A countdown bar and background activity details, showing the time remaining alongside what Minecraft is working on.
    • A separate desktop overlay where supported, keeping the timer moving even when Minecraft’s window stops responding.
    • Customisable appearance through Mod Menu, including 27 ERYDON stone backgrounds, distinct fonts, bronze or silver inlays, and automatic text contrast.
    • One universal Fabric download containing adapters for supported Minecraft versions.

    Installation

    Install Metrakron and Fabric API using Fabric Loader for your supported Minecraft version. Mod Menu is optional and provides the appearance settings.

    Metrakron is client-side only. The ERYDON mod and its resource packs are not required.

    Countdowns are learned estimates, not guaranteed completion times. Your first completed load provides the initial measurement.

    Downloads for this version

    Fabric · Minecraft 26.2, 26.1.2, 1.21.1-Snapshot, 1.21.11, 1.21.8, 1.21.4, 1.20.6, 1.20.4, 1.20.1, 1.19.4, 1.19.2, 1.18.2

    Original CurseForge notes
  7. Published
    ERYDON 16x LiteReleased

    ERYDON 16x Lite 1.5.2

    Legacy 16x Lite pack · historical release

    The legacy 16x Lite pack follows the mod’s connected-texture, compatibility, gallery-preview and animated-emblem updates.

    Read the full release notes

    These original notes describe version 1.5.2. Requirements, pack availability and offers may have changed; see the current setup guides.

    ERYDON 16x Lite Resource Pack v1.5.2

    Minecraft: 1.20.1 • Resource Pack • Continuity CTM

    Changed

    • Connected Textures: Updated the 16x Lite pack for ERYDON’s current connected-texture setup, keeping it aligned with the main mod and the 64x PBR pack.
    • Compatibility Helpers: Added the current grass compatibility helper models, helping ERYDON behave better alongside supported grass/detail mods.
    • Mod Menu Previews: Updated the resource-pack-aware Mod Menu preview textures, so the in-game gallery better reflects the active 16x Lite visuals.
    • Animated Emblems: Added matching animated ERYDON and Themelios creative tab emblems, keeping the pack icons consistent with the current release.

    Requirements

    • Minecraft 1.20.1
    • ERYDON 1.5.2
    • Continuity for connected textures
    • Indium may be needed if Sodium is installed

    Downloads for this version

    minecraft · Minecraft 1.20, 1.20.1

    Original Modrinth notes
  8. Published
    ERYDONReleased

    ERYDON 1.5.2

    Smoother model loading, broader connected-texture compatibility, clearer browsing and fixes for slopes, Georgian walls and editor use.

    Read the full release notes

    These original notes describe version 1.5.2. Requirements, pack availability and offers may have changed; see the current setup guides.

    ERYDON v1.5.2

    Minecraft: 1.20.1 • Loader: Fabric

    Changed

    • Model Loading Performance: Improved model loading for complex ERYDON block families, reducing repeated background work for dynamic blocks and smooth slope CTM. In-game shapes, placement behaviour, CTM behaviour, and resource-pack textures should remain unchanged, while loading and resource reloads should feel smoother in larger modded setups and slope-heavy builds.
    • Connected Textures: Improved connected-texture isolation so Continuity, Conquest, ArdaGrass, and other non-ERYDON blocks keep their own model and rendering behaviour without ERYDON interference. ERYDON smooth slopes and slope mini-CTM remain preserved.
    • REI Grouping: Improved REI grouping so aged architecture variants now stay grouped with their matching non-aged blocks. Arches, columns, chimneys, cornices, surrounds, and windows should be easier to browse.
    • Georgian Walls: Georgian walls can now form diagonal corner connections against full solid blocks, not just other Georgian wall pieces. /erydon recalc also refreshes Georgian walls, helping repair diagonal wall connections after edits or larger build changes.
    • Mod Menu: Updated ERYDON’s Mod Menu settings so the config screen matches the newer connected-texture system, removing old Continuity options that are no longer used.
    • Swap Command: Improved /erydon swap: family-to-family swaps now only suggest valid family targets, and the new all_erydon_blocks source option can swap every ERYDON block in an area to another family or specific texture-family variant.
    • Axiom Compatibility: Improved Axiom compatibility for ERYDON’s custom baked models, so Axiom and similar tools can detect more dynamic block geometry instead of treating it as missing or simplified.
    • Fabric Baseline: Updated ERYDON’s Minecraft 1.20.1 Fabric baseline to Fabric Loader 0.15.7 and Fabric API 0.92.2+1.20.1. This is a maintenance compatibility update and should not change blocks, gameplay, placement behaviour, or resource-pack visuals.

    Fixed

    • Aged Slopes: Fixed several aged slope variants so they render with the correct upper, broad, and narrow shapes. Inventory icons for aged slope variants should also better match the actual block shape.
    • Slope Faces: Fixed a slope rendering issue where some corner slopes could show a false face. Normal, shallow, and steep slopes now handle partial boundary faces more cleanly while keeping their existing shapes and CTM texture alignment.
    • Vertical Shallow Slopes: Fixed vertical shallow slope pieces changing orientation when right-clicked after placement. Their shape is still chosen when placed, but accidental right-clicks will no longer rotate or flip already-built slope details.
    • Modern Light CTM: Fixed CTM-backed ERYDON blocks, including modern light blocks, resolving connected textures incorrectly after texture path routing changes. Seamless texture behaviour should now be restored.

    Downloads for this version

    Fabric · fabric · Minecraft 1.20.1

    Original Modrinth notes
  9. Published
    ERYDON ThemeliosReleased

    ERYDON Themelios 1.5.0

    The first lightweight ERYDON foundation: shared stone textures and core forms, with the heavier decorative geometry left out.

    Read the full release notes

    These original notes describe version 1.5.0. Requirements, pack availability and offers may have changed; see the current setup guides.

    ERYDON Themelios v1.5.0

    Initial release of ERYDON Themelios, the lightweight foundation version of ERYDON.

    Added

    • Core ERYDON building blocks in a smaller, performance-focused mod.
    • Full blocks, slabs, stairs, walls, posts, slices, layers, and simple column-style shapes.
    • Texture compatibility with the ERYDON 16x and 64x Resource Packs.
    • Integrated Continuity support for connected textures.
    • Compatibility handling so ERYDON resource packs work cleanly with Themelios block IDs.

    Changed from full ERYDON

    • Excludes heavier decorative and complex geometry blocks.
    • Keeps the same visual material style while reducing the block set.
    • Designed for players who want ERYDON textures with a lighter gameplay footprint.

    Packaging

    • Continuity is bundled.
    • Sodium, Indium, and Iris are not bundled.
    • Version aligned with ERYDON and the resource packs at v1.5.0.

    Downloads for this version

    fabric · Minecraft 1.20.1

    Original Modrinth notes
  10. Published
    ERYDON 16x LiteReleased

    ERYDON 16x Lite 1.5.0

    Legacy 16x Lite pack · historical release

    Legacy 16x support for framed glazing, Hewn stone, Georgian walls, pendant lights and the expanded material gallery.

    Read the full release notes

    These original notes describe version 1.5.0. Requirements, pack availability and offers may have changed; see the current setup guides.

    Erydon 16x Lite v1.5.0

    Updated for Erydon v1.5.0, including support for new framed glazing, hewn stone variants, Georgian walls, new stone texture families, pendant lights, missing rusticated blocks, and the expanded Mod Menu texture gallery.

    Connected texture support has been refreshed for the latest Erydon blocks and compatibility work, including improved handling for Erydon’s optimised CTM mode and grass model fixes for Conquest/ArdaGrass setups.

    The pack also includes updated resource-pack preview assets, matching animated creative tab emblem textures, and a new README with install notes for Continuity, Sodium/Indium, and the Erydon Discord screenshot reward.

    Downloads for this version

    minecraft · Minecraft 1.20, 1.20.1

    Original Modrinth notes
  11. Published
    ERYDONReleased

    ERYDON 1.5.0

    Framed glazing, Georgian walls, pendant lights, three new stones and Hewn finishes, with smoother slopes, material swaps and an in-game gallery.

    Read the full release notes

    These original notes describe version 1.5.0. Requirements, pack availability and offers may have changed; see the current setup guides.

    ERYDON v1.5

    Added

    • Framed Glazing: Added framed glazing blocks in tinted, silver, crystal, and bronze variants. These include flat framed glazing, plus matching slope and upper/lower shallow slope pieces for angled glass roofs, skylights, and framed window details.
    • German Language Support: Added complete German language support, covering every block name, item group name, tooltip, and the new Mod Menu integration.
    • New Textures: Added Latmion (limestone), Psamatheon (sandstone), and Kelastrion (Belgian Blue / black limestone). These are available in the same variants and block families as the other base textures. PBR for the new textures is honed rather than polished, giving them a softer, less shiny finish.
    • Hewn Variants: Added rough-cut stone ashlar variants for all base textures, available for the same blocks as ashlar and rusticated variants. Strong height maps are used to emphasise the rough-cut surface.
    • Pendant Lights: Added Diaphanes translucent pendant lights in Borealis, Gelastrum, Mielonyx, and Selenephos variants, with bronze/silver metal finishes, small/large body styles, and chainable rod sections. Large pendant bodies use invisible helper lights around the 3x3 area for better illumination, with a warning if there is not enough space to switch to the large model.
    • Georgian Walls: Added decorative Georgian wall blocks across supported standard, aged, ashlar, herringbone, and weave CTM textures. Walls connect in straight and diagonal runs for cleaner architectural boundary details.
    • Missing Rusticated Blocks: Added missing walls and 90-degree stairs to rusticated textures.
    • Mod Menu Integration: Added a new in-game settings menu for ERYDON. This includes settings for light levels, tooltip delay, loading messages, /recalc command options, and Continuity/connected texture behaviour. It also adds a texture gallery with resource-pack-aware previews, material descriptions, and texture variant selectors. The Inspiration page includes showcase images plus quick Email and Discord links for sharing builds.
    • Animated Creative Tab Logo: Erydon’s creative tab emblem is now animated, with subtle vein motion and shifting gold light. The built-in 16x Lite and 64x PBR resource pack versions have matching animated emblems.
    • Free 64x Pack when submitting build screenshots through email or Discord, see the Inspiration page of the new Modmenu.

    Improved

    • Porosity Support: Updated stone specular maps with realistic LabPBR porosity values across the main stone textures, including special handling for pit pixels. Compatible shader information can be found here: https://shaderlabs.org/wiki/LabPBR_Supported_Packs . Not all shaders have been tested, so please report unexpected results on Discord: https://discord.gg/MaqUvVgTFm
    • REI and JEI Integration: Expanded support for REI and JEI so ERYDON blocks are easier to browse and search. REI now uses improved Erydon ordering, block-type collapsible groups, and browsable subsets. Both REI and JEI gain better search terms such as thin, steps, ramp, glass, and trim.
    • Vanilla Creative Tab Ordering: Reworked the ERYDON creative tab so blocks are no longer shown in raw registration order. Blocks are now grouped by material/texture family first, then by related shape variants, making it easier to browse a full set like Aganite, Ashlar, stairs, layers, slopes, windows, and lights together.
    • Swap Command Families: /erydon swap now supports swapping entire texture families. For example, swapping the Latmion family for Psamatheon will replace aged Latmion with aged Psamatheon, Latmion ashlar with Psamatheon ashlar, and so on, while preserving each block’s shape, type, and other shared settings.
    • Swap Command Undo: Added /erydon swap undolast, which restores the most recent successful swap in the current world. Undo is kept until another swap is run or the server restarts.
    • Shader Compatibility: Improved shader compatibility for French Georgian and arch windows. Window glass now renders as translucent while stone and lead parts render as solid, which should reduce mismatched frame textures with shader packs such as Sildur’s Vibrant Shaders and Proton Shaders.
    • Romanesque Arch: Romanesque arches now expose width as a real debug-stick setting with values 1, 2, and 3. /recalc preserves the chosen width across the connected cluster. They also support waterlogged as a debug-stick property, applying it to submerged parts of the cluster. Normal right-click now toggles the circular column model set, while sneak right-click is reserved for placing blocks against the arch.
    • Blockstate Optimisation: Improved loading performance for complex modular blocks. Repeated blockstate data has been reduced, with repeated visual logic moved into a lighter client-side rendering system. This also reduces the mod jar size, helping resource loading feel cleaner and faster. No gameplay behaviour, placement logic, textures, or resource-pack visuals were intentionally changed.
    • Smooth Slopes: Slopes now use a custom baked renderer, giving the full slope family clean faces instead of stepped slices. This includes shallow, steep, vertical, and corner variants. Placement and corner behaviour remain the same, while ERYDON's lightweight slope CTM keeps connected textures, PBR materials, and texture continuity working across supported slope materials. This update also improves slope rendering performance.
    • Connected Textures: ERYDON’s optimised CTM mode now recognises more third-party Continuity/OptiFine-style rules, including rules that target textures rather than block IDs. This improves compatibility with packs and mods such as Conquest Reforged.
    • Conquest Grass Compatibility: Improved compatibility with Conquest Reforged and ArdaGrass so grass detail models no longer render far too high when used with ERYDON. Conquest grass should now keep its small raised detail effect without ERYDON’s custom CTM handling exaggerating it.
    • Circular Columns: Circular columns now have a third capital style based on the narrow base shape flipped upward. Side right-click cycles the base or capital style, while top clicks and sneak side-clicks remain available for placing more blocks.
    • Interaction Polish: Several shape blocks now follow a more consistent interaction pattern. Side right-click edits or cycles the block, while top/bottom clicks and sneak side-clicks are kept for placement. This applies to columns, vertical shallow slopes, windows, posts, vertical layers, and slice-style blocks.

    First published on CurseForge on 3 May; the Modrinth upload followed on 4 May. The timeline uses the earlier verified publication date.

    Downloads for this version

    Fabric · fabric · Minecraft 1.20.1

    Original Modrinth notes
  12. Published
    ERYDONReleased

    ERYDON 1.4.0

    Coffered ceilings, wall lights and fine detail forms, plus material showcase, swap and recalculation commands and building-tool support.

    Read the full release notes

    These original notes describe version 1.4.0. Requirements, pack availability and offers may have changed; see the current setup guides.

    Erydon v1.4

    Added

    • Coffered Ceilings: New coffered ceilings in Georgian, Modern, and Guilloche designs, with black and white plaster in both matte and gloss finishes. They can also act as a light source with 2 light levels, and are available in all 24 base textures with integrated auto-selected cornices.
    • Slices: New detail slice blocks, vertical slice, horizontal slice, and centered post, available in all slab-supported standard CTM textures. Placement click position determines the starting corner, edge, or axis, and each shape expands in 1/8 increments up to a full block for finer trim, framing, and structural detailing.
    • Wall Light: New wall light with the full range of stone shades, including the diaphanes translucent variants, plus single and double shade configurations.
    • Showcase command: Added /erydon showcase texture, which generates a bordered in-world texture showcase using every Erydon full block texture, arranged for easy comparison by material and variant, with glazing in a separate section. The command shows the footprint and overwrite count before placement, then requires a short confirmation code before generating the showcase.

    Commands

    • Cluster recalc commands: Added op-only:
    • /erydon recalc here
    • /erydon recalc chunk
    • /erydon recalc radius <n>

    These rebuild supported window, light, arch, and surround clusters in place. Radius is in blocks up to 32, and manual-locked clusters are skipped.

    • Swap Texture command: Added /erydon swap for converting one Erydon block family to another while preserving shared block states such as facing, shape, hinge, and open/closed state.

    Supported scopes:

    • /erydon swap chunk <from_family> <to_family>
    • /erydon swap radius <from_family> <to_family> <radius>
    • /erydon swap box <from_family> <to_family> <fromPos> <toPos>

    Supported families include base, aged, rusticated, ashlar, herringbone, weave, and diaphanes. After replacement, multipart Erydon clusters such as windows, surrounds, arches, and lights are recalculated, while manual-locked clusters remain locked.

    Compatibility

    • Axiom compatibility:
    • Added explicit rotate and mirror handling for custom Erydon states used by covers, cornices, surrounds, Romanesque arches, window variants, vertical shallow slopes, and vertical layer blocks.
    • Expanded recalculation so covers, columns, chimneys, ceilings, and cornices can be repaired after bulk placement.
    • Added a comprehensive Axiom-facing tag taxonomy for form, style, material, colour, motif, and family searches, including tags such as #fenestration, #moulding, #arch_window, #circular_column, and #stone.

    Large no-update Axiom pastes may still require /erydon recalc, and plain text search remains limited by Axiom’s order-sensitive name and ID matching.

    • WorldEdit compatibility: Added optional WorldEdit compatibility that registers only when WorldEdit is present and runs a bounded post-edit Erydon recalc pass over affected areas. This improves //set, //replace, and pasted builds for recalculable clusters and attachment-driven blocks, while leaving normal Erydon placement performance unchanged.

    The hook repairs blocks after placement rather than changing WorldEdit’s internal transform rules, so rotated or mirrored clipboard edits that depend on custom non-recalculable state may still require manual correction, especially when WorldEdit update behaviour is reduced or disabled.

    Improved

    • Blockstate handling: Another rewrite of blockstate handling to massively reduce iterations and hide or compact unused enums. This should improve game load times significantly, around 40 seconds in the development environment.

    If any existing block clusters, such as Arch Windows, look odd after updating, run /erydon recalc to rebuild them. This only affects clusters in automatic mode, not those set to manual.

    • Tags: Added a comprehensive Erydon tag set to improve block organisation and editor search, including form, finish, style, motif, material, colour, and family tags. Categories include columns, chimneys, cornices, ceilings, windows, surrounds, arches, slopes, herringbone, weave, ashlar, rusticated, Georgian, Modern, Romanesque, bronze, silver, black, white, and individual stone families.

    Also added broader search-oriented tags such as #fenestration, #moulding, #masonry, #ornament, #surface_cover, plus cross-namespace tags under material, colour, and style to improve discovery in tools like Axiom.

    • Tooltips: Added delayed contextual tooltips for supported architectural blocks in inventory hovers and REI entries, covering spiral stairs, Romanesque arches, square/circular columns, surrounds, chimneys, arch/Georgian windows, cornices, coffered ceilings, and lights. Extra description lines appear after roughly 1 second to reduce tooltip spam while browsing, and applicable blocks now show a highlighted real-world stone reference line.
    • Improved search: Added searchable real-world stone aliases for Erydon block items in vanilla creative, Axiom, and REI. Searches can now use names such as Calacatta Oro, Portoro, Nero Marquina, Panda Marble, Pink Alabaster, and other source stone names to find matching blocks.
    • Romanesque Arch: Improved auto-cluster balancing so wider spans split into more symmetrical groupings instead of defaulting to maximum 3-wide clusters with uneven leftovers. Restored auto/manual segment locking, and updated /recalc to skip manually locked arch segments.

    Fixed

    • Overlay spec and normal sets: Restored accidentally deleted overlay normal/spec CTM sets for guilloche, quatrefoil, rose, and trim, then reapplied the correct 0_n.png and 0_s.png tiles to the matching bronze/silver overlay block icons in both the 32x project textures and the 64x resource pack. Followed by a targeted audit so checked overlay variants now align with their expected CTM source tiles.
    • Icon audit: Completed a full audit of icon PNGs so they now match the CTM 0 tiles, including spec and normal maps.

    Changed

    • Modern Cornice: Small internal cleanup to the parent/wrapper model structure.

    Downloads for this version

    Fabric · fabric · Minecraft 1.20.1

    Original Modrinth notes
  13. Published
    ERYDON 16x LiteReleased

    ERYDON 16x Lite 1.3.0

    Legacy 16x Lite pack · historical release

    The historical 16x Lite alternative to ERYDON’s then-native 32x textures, with connected textures and coordinated inventory icons.

    Read the full release notes

    These original notes describe version 1.3.0. Requirements, pack availability and offers may have changed; see the current setup guides.

    Erydon Lite Resource Pack (16×)

    This is the official 16× (vanilla-scale) texture pack for Erydon. It’s intended as a lighter / performance-friendly option while keeping Erydon’s blocks clean, readable, and consistent in builds.

    What this pack does

    • Replaces Erydon’s textures with a 16× set (vanilla-scale)
    • Designed to stay readable at a distance and in real builds
    • Includes updated inventory / handheld icons that are seamless (so they still “connect” visually even if CTM isn’t active)

    CTM / Connected Textures

    Erydon uses connected textures (CTM) for many blocks. If CTM is available, the 16× CTM tiles will be used automatically.

    • Erydon v1.3+: Continuity is bundled inside the Erydon jar, so CTM should work out of the box
    • Older Erydon versions: you may need to install Continuity separately for CTM

    Requirements

    • Requires the Erydon mod (this pack does nothing on its own)
    • Please keep your pack version aligned with your Erydon version to avoid missing textures

    Installation

    • Download the .zip file for this resource pack
    • Place it in: .minecraft/resourcepacks
    • In-game: Options → Resource Packs
    • Enable Erydon Lite Resource Pack (16×)
    • If you use other packs that touch Erydon, put this pack higher priority (above them) so it wins

    What’s included

    • 16× textures for Erydon blocks and items
    • Seamless inventory/handheld icons (more forgiving when CTM isn’t running)
    • Optimised for clarity and performance

    What’s not included

    • No high-resolution PBR (spec/normal/height) content in this pack

    Feedback / Issues

    If you spot anything off (missing textures, wrong variants, odd edges), please include:

    • Minecraft version + loader
    • Erydon version
    • A screenshot (and your mod list if it looks like a conflict)

    Links

    Downloads for this version

    minecraft · Minecraft 1.20, 1.20.1

    Original Modrinth notes
  14. Published
    ERYDONReleased

    ERYDON 1.3.0

    Romanesque arches, steep slopes, rusticated finishes, translucent stones and lighting, alongside the historical move to native 32x artwork.

    Read the full release notes

    These original notes describe version 1.3.0. Requirements, pack availability and offers may have changed; see the current setup guides.

    Erydon v1.3

    v1.3 brings native 32× textures built directly into Erydon. No extra pack needed — 32× is now the default “full detail” experience out of the box, with 16× available as a lite resource pack and the 64× PBR pack still available via Patreon.

    Alongside that, v1.3 adds a huge batch of new content (new stones incl. selenephos, porphyros, aterzon + a full rusticated set with height maps), a new Romanesque arch system, finished modern light blocks, plus Continuity bundled in-jar so CTM works automatically for everyone.

    Added

    • Steep Slopes: New steep slope blocks with upper + lower models for every texture.
    • New textures:
    • selenephos (alabaster)
    • porphyros (purple stone)
    • aterzon (panda marble)

    Each includes standard, ashlar, aged, herringbone, and rusticated variants.

    • Translucent “diaphanes” variants: Added translucent versions of mielonyx, selenephos, borealis, gelastrum. Used for the modern light, plus new full blocks, panes, layers, vertical layers.
    • Rusticated variants: New rusticated textures with detailed height maps for all textures (excluding the new translucent variants).
    • Romanesque Arch: New Romanesque arch in 1 / 2 / 3-wide sizes, available in standard, ashlar, aged, rusticated.
    • Auto-assembly
    • Optional circular column detailing for 2- and 3-wide models (sneak-right-click with empty hand)
    • Light blocks (finished): The modern fitting is now complete:
    • Adjustable height (place additional blocks to increase height)
    • Toggle on/off (right-click)
    • Available in all 24 standard finishes, plus aged, plus the 4 diaphanes variants
    • More light fittings coming next version
    • Circular Chimney: Decorative circular chimney blocks.
    • Modern Surround: New modern surround (standard + aged) for all textures.
    • Glazing blocks: Added full cube glazing blocks.

    Changed

    • 32× textures: 32× textures are now created and hardwired into the mod.
    • 16× is available as a “lite” resource pack
    • 64× remains a premium resource pack via Patreon
    • Guilloche Surround: Models now hug the inner edge of the opening better while keeping the central pilaster effect.
    • Item model GUIs: GUI data moved into parent models (removed from wrappers).

    Improved

    • Cullface pass: Reviewed models and improved cullface usage for a small performance gain.
    • Blockstate handling: Complete rewrite to improve load times and performance. It *shouldn’t* affect existing builds — please report anything that breaks.

    Compatibility

    • Continuity built-in: Continuity 3.0.0+1.20.1 is now bundled inside the Erydon jar.
    • Seamless 6×6 CTM works out of the box, along with 47-tile overlay textures.
    • Continuity is by PepperCode1, licensed under LGPL-3.0-only.
    • Source: https://github.com/PepperCode1/Continuity

    Downloads for this version

    Fabric · fabric · Minecraft 1.20.1

    Original Modrinth notes
  15. Published
    ERYDONReleased

    ERYDON 1.2.0

    French Georgian and arch windows, multiface layers, expanded aged stonework, waterlogging and Spanish translations.

    Read the full release notes

    These original notes describe version 1.2.0. Requirements, pack availability and offers may have changed; see the current setup guides.

    Erydon v1.2

    Added

    • Multiface Layer: New layer block that can cover up to 4 sides of a cube and can be incrementally thickened.
    • Waterlogged states: Added a waterlogged enum to slope, shallow slope, vertical slope, shallow vertical slope, shallow stairs.
    • Window blocks: New French Georgian and Arch window blocks.
    • Spanish language support: Added Spanish entries to the lang files.

    Changed

    • Aged variants overhaul:
    • Switched aged textures from an overlay to a full albedo approach (enables a much larger block range).
    • Added aged textures for all blocks available in non-aged (500+ blocks).
    • Updated aged textures and added height maps.
    • Columns:
    • Improved column shafts with concave ribs.
    • Added a new guilloche capital.
    • Added narrow base options for both square and circular columns (sneak-right-click with empty hand).

    Improved

    • Layer increment sound: Layer items now play the block placement sound when incrementing an existing stack, matching vanilla audio.

    Fixed

    • Lang file: Corrected naming/errors affecting weave variants.

    Downloads for this version

    Fabric · fabric · Minecraft 1.20.1

    Original Modrinth notes
  16. Published
    ERYDONReleased

    ERYDON 1.1.0

    Surface covers, additional shallow slopes and spiral stairs, with connected-texture, icon and naming repairs.

    Read the full release notes

    These original notes describe version 1.1.0. Requirements, pack availability and offers may have changed; see the current setup guides.

    Erydon v1.1

    Added

    • Cover Blocks: New surface cover blocks that hide the face they are applied to (ceiling, floor, wall), can slip under adjacent blocks (for example cornices), can act as a light source, and come in matte or gloss finishes in white, black, bronze, and silver.
    • CTM spec maps (16× CTM pack): Added spec maps for CTM tiles (0_s.png–35_s.png) alongside each 0.png–35.png (pure red spec).
    • Shallow Slopes: Added a top (inverted) variant for lower and upper shallow slope blocks, plus a waterlogged state.
    • Spiral Stairs: Added Ashlar variants and an auto-placed off-step for the top step.

    Fixed

    • CTM overlay paths: Fixed ../overlay/ paths in CTM .properties (rewritten to optifine/ctm/overlay/), restoring correct spec/normal behaviour for metallic inlays in resource packs.
    • Diagonal Walls compatibility: Fixed walls losing CTM when Diagonal Walls is installed by excluding Erydon wall blocks from diagonal conversion (walls now keep CTM correctly).
    • Surround CTM (top face): Fixed connected textures on the top face of surround blocks by adding UV lock.
    • Spiral Stairs CTM: Redesigned models to stop CTM texture crossover.
    • Crystal Glazing icon: Added a side PNG so the icon no longer shows a magenta edge.
    • Lang file: Corrected naming errors where some weave variants showed the wrong stone combination.
    • Slopes: Corrected a render rotation error and added a waterlogged state.

    Changed

    • Aged overlays: Increased contrast on CTM aged overlay files.
    • Grout colour: Adjusted grout colour for a selection of weave and herringbone variants.
    • Directory structure: Tidied models/block so models are grouped more cleanly.

    Downloads for this version

    Fabric · fabric · Minecraft 1.20.1

    Original Modrinth notes
  17. Published
    ERYDONReleased

    ERYDON 1.0.1

    An early public launch file, accompanied by the original installation, visual add-on and multiplayer notes.

    Read the full release notes

    These original notes describe version 1.0.1. Requirements, pack availability and offers may have changed; see the current setup guides.

    🎉 Erydon v1.0 — Initial Release

    Thanks for being here — v1.0 is live.

    ✅ What’s included

    First public release of Erydon for Fabric 1.20.1

    A curated set of Erydon decorative building blocks (browse in-game)

    Mod jar ships with 16× albedo-only textures → 64× CTM resource pack available separately

    ⚙️ Requirements

    Fabric API (required)

    🧩 Visual add-ons (optional)

    For Connected Textures (CTM): Continuity (Fabric) or OptiFine

    If using Sodium: Indium is recommended for best compatibility

    🌍 Multiplayer note

    This jar is not client-only — servers need it too for multiplayer.

    🔜 Going forward

    v1 IDs are final (won’t change)

    Future updates will add more blocks/IDs

    The published file is version 1.0.1. Its original notes call it v1.0 and repeat the initial-release wording; no separate hotfix description was supplied.

    Downloads for this version

    Fabric · fabric · Minecraft 1.20.1

    Original Modrinth notes
  18. Published
    ERYDONReleased

    ERYDON 1.0.0

    The first public architectural stonework library: coordinated building forms, connected surfaces, glazing and fine detailing.

    Read the full release notes

    These original notes describe version 1.0.0. Requirements, pack availability and offers may have changed; see the current setup guides.

    Erydon v1.0.0 — Launch

    Minecraft: 1.20.1 • Loader: Fabric

    Added

    • Initial release of Erydon: a curated library of luxury stonework and architectural detailing blocks.
    • Full block-family coverage across the core sets (designed for seamless building and consistent palettes).
    • A wide range of architectural pieces for finishing builds: trims/cornices, columns, stairs/slabs/walls, slopes and layering/detail blocks.
    • Connected-texture support across key surfaces (for cleaner, more continuous masonry).
    • Glazing and vertical layer style detailing for refined interiors and feature moments.

    Visuals & Packs

    • The mod ships with 16× albedo textures (no specular/normal maps in-jar).
    • Optional 64× PBR resource pack available separately on Patreon (for enhanced material response with shader/PBR setups).

    Polish

    • Registry/lang/assets consistency pass (IDs, names, and supporting assets aligned for release).
    • CTM/texture path cleanup to ensure surfaces render as intended.

    Downloads for this version

    Fabric · Minecraft 1.20.1

    Original CurseForge notes
Looking ahead

Coming next.

Explore upcoming features, fixes and longer-term plans for the Collection. Release dates will be announced when confirmed; planned features may change.

  1. PlannedNo confirmed date
    Future plansPlanned

    More building guides & examples

    Watch architectural pieces join, follow fountain-building demonstrations and explore finished builds made with Themelios and ERYDON.

  2. PlannedNo confirmed date
    Future plansPlanned

    Survival & recipes

    Gathering materials and crafting the Collection’s blocks are planned. The current mods focus on Creative building.

  3. PlannedNo confirmed date
    Future plansPlanned

    Geology & world generation

    Discover the stone palette in the world. Generation and material-acquisition guides will accompany these features when they are available.

  4. Demonstrations plannedNo confirmed date
    Future plansDemonstrations planned

    Axiom tools

    Five road, wall and layered-surface brushes are available to download. Video demonstrations will follow.

  5. OngoingNo confirmed date
    Future plansOngoing

    Compatibility, fixes and player builds

    Compatibility improvements, fixes, practical building guidance and new player builds in the gallery.

Looking for an older version?

Alongside the current Collection launch, this timeline includes the 8 earlier ERYDON releases captured from CurseForge, plus available official notes for Themelios, Metrakron and the older 16x Lite pack. Some files published elsewhere may be absent.

The older 16x Lite pack belongs to earlier ERYDON versions. Use the current texture guide when choosing a pack for your installation.

Browse ERYDON files on CurseForge

Have an idea?

Tell me what you’d like to build, and what gets in your way.

Discuss it on Discord