THE ERYDON COLLECTIONMinecraft JavaTalk to Oliver

Guides

Building guides.

Installation, performance, placement and controls. Use the focused guides for shaders, Mod Menu and commands.

A few pieces, taking shape

Watch the pieces join.

See how matching arch, cornice and column pieces join. These earlier demonstrations show the building behaviour; use the current guides and each block’s in-game tooltip for today’s controls.

ERYDON 1.3.0 · earlier capture · 8.6 seconds · silent

An arch takes shape

Matching stone pieces are added to a Romanesque arch, and its curved opening changes as the assembly grows. The camera then moves closer to the completed stonework.

Current arch instructions

ERYDON 1.3.0 · earlier capture · 11.1 seconds · silent

Joining a cornice

Cornice pieces are placed and removed beside a matching run. The moulded ends and corners update as the neighbouring pieces change.

Current building guides

ERYDON 1.3.0 · earlier capture · 5.9 seconds · silent

Building a circular column

A short circular column grows into a taller shaft as matching pieces are stacked. The final close-up shows the base detail being changed.

Current building guides
01Collection

Computer & performance

Start with a simple setup, then add the detail your computer handles comfortably.

  1. Begin with the included native 16x artwork, shaders switched off and a modest render distance. Test a world before adding optional visual features.
  2. Try the 32x pack next, then 64x if you want finer textures. Higher resolution can use more graphics memory; it does not improve frame rate.
  3. For shaders, use a compatible Iris version and start with a lower Complementary quality profile. Lower the profile, render distance or screen resolution if movement is not smooth.
  4. Test a finished room and a busy outdoor build. Dense decoration, large structures and long views can behave differently from an empty world.
  5. When asking for help, include your processor, graphics card, total RAM, Minecraft memory allocation, screen resolution, texture pack and shader profile.

Performance depends on your computer, world and settings. Use a busy build to choose a comfortable setup; screenshots show appearance rather than an expected frame rate.

02Collection

Install the Collection

Choose the right game version, add the mods you want and keep their compatibility generation together.

  1. Start with a separate Minecraft Fabric instance. Use Minecraft 1.20.1 to run ERYDON, Themelios and Daedalon together. Themelios also has a separate 1.21.1 build.
  2. Install Fabric Loader and the Fabric API made for that exact Minecraft version. Minecraft 1.20.1 uses Java 17; 1.21.1 uses Java 21.
  3. Download your chosen mods from the official CurseForge or Modrinth project pages, then place their JARs in the instance's mods folder.
  4. Choose files with the same compat number across your installed building mods and official Collection pack. Their version numbers can differ; their compat numbers must match.
  5. For multiplayer, install the content mods on the server and every joining client. Metrakron belongs on the client and is independent of the content mods.
  6. Launch once with the native 16x artwork before adding optional packs or shaders, so you can recognise a complete working installation.

Themelios and Daedalon can run on their own. Keep a backup of a world before changing its mod set.

03Collection

Choose 16x, 32x or 64x

Every content mod includes its native artwork; the two Collection packs are optional.

  1. Use the bundled native 16x textures as the starting point. No separate 16x download is needed.
  2. For higher-resolution artwork, download ERYDON Collection 32x or ERYDON Collection 64x from an official project page.
  3. Put the ZIP in this instance's resourcepacks folder, then enable your chosen resolution in Minecraft's Resource Packs screen.
  4. Use one Collection resolution at a time. The same pack supplies textures for whichever compatible building mods you have installed.
  5. If a pack reports a compatibility-generation mismatch, install the matching official release rather than mixing older and newer generations.
  6. Compare the same scene before choosing: screen resolution, shader settings and the amount of visible detail all affect which option you prefer.

Higher texture resolution is an artwork choice, not a promise of higher frame rate. Website screenshots identify the pack and shader used.

04Collection

Set up connected textures and shaders

Connected textures are included. Add shaders if you want their lighting and material effects.

  1. ERYDON and Themelios use built-in Synapheia connected textures. Daedalon also includes its own support for repeating stone textures.
  2. Install Fabric API. Continuity is not required or bundled by these mods.
  3. On Minecraft 1.20.1, if you choose Sodium 0.5.x, add a matching Indium release so the Collection’s models render correctly.
  4. On Themelios for Minecraft 1.21.1, Sodium 0.6 includes the needed support and does not need Indium.
  5. If you want shaders, add a compatible Iris version and choose your shader pack. Enable its labPBR or custom resource-pack materials when using the enhanced material effects.
  6. Change one visual setting at a time. Restart after ERYDON stone-finish or high-polish settings that require it; keep your camera and lighting fixed when comparing.

Enhanced polish, glazing and metal effects depend on the supported shader profile and its settings. A scene without shaders is still a valid way to build.

05ERYDON

Build an automatic arch

Start with matching pieces and let the arch shape grow with the opening.

  1. Choose an arch family such as Romanesque, Modern, Georgian or Gothic, then choose its stone and finish.
  2. Place matching pieces in one aligned run. Automatic arches support widths from one to six metres; a longer run begins another arch.
  3. Allow room above the opening: the wider curves also grow taller.
  4. Use the debug stick when you want a smaller maximum width instead of the automatic six-metre limit.
  5. For a Romanesque arch, sneak-right-click its base with an empty hand to switch between the stepped and circular-column treatments.
  6. After a large edit, ask a server operator to use /erydon recalc if the connected pieces need their shape rebuilt.

The one-to-six-metre rule belongs to these arch families. Windows, columns, surrounds and other automatic families have their own controls.

06Daedalon

Use Daedalon's debug-stick controls

Choose a property first, then change its value without replacing the decoration.

  1. Use Creative mode with operator permission level 2. An operator can obtain the vanilla tool with /give @s minecraft:debug_stick.
  2. Aim at the decoration. A fresh stick's first left-click selects its first useful property without changing the object.
  3. Continue left-clicking to select another property. Right-click changes the selected value.
  4. Expect Size, Width or Diameter first, followed by placement and orientation controls where that design supports them.
  5. For statues, busts and Exedra, Orientation turns in 45-degree steps. Crouch to reverse the direction.
  6. Use the controls the tool offers for that decoration. Automatic support and fitting are handled for you.

Available controls depend on the design. You can edit an assembled fountain through its basin or outer parts.

07Daedalon

Build a tiered fountain

A basin and repeated uses of one stone plinth create the base and bowls.

  1. Place a Gothic, Georgian or Greek fountain basin with enough clear room around and above it.
  2. Choose a supported stone or aged-stone plinth. Decorative bronze and silver plinths do not attach to fountain basins.
  3. Right-click the basin repeatedly with the same plinth to add its base and successive bowls. Keep using the same plinth design to continue the assembly.
  4. Fill with a water bucket, or drain with an empty bucket. A waterlogged fountain with bowls shows the liquid-drop effect.
  5. Use the debug stick to select Basin Size and Raised Base. Raised Base lifts the complete fountain by one block; blocked changes are rejected.
  6. Sneak-right-click with an empty main hand to remove the top assembled plinth use.
  7. Use /daedalon fountainParticles normal or /daedalon fountainParticles high to choose the local particle level, and /daedalon fountainSound off or on to control its sound.

Minecraft's Minimal particles setting disables the droplet effect. The basin, plinth and bowl water remain part of the fountain assembly.

08Daedalon

Fit sculpture and benches into a build

Adjust the actual object instead of hunting for a separate item for every size or pose.

  1. Choose a statue, bust, vessel or bench by design. Use the preview to identify its shape before choosing a material.
  2. Use the debug stick's Size control on designs that expose it; use Width for an Exedra or Hedra bench.
  3. Exedra has 2m, 3m and 4m widths and stays one metre high. Make changes from its centre block.
  4. Use Orientation on statues, busts and Exedra to turn through eight 45-degree directions.
  5. Use Offset where available to shift sculpture or vessels along their chosen placement direction.
  6. Leave room around the whole decoration before making it larger. Make placement and size changes from the block where you placed it.

Some catalogue pictures show different widths, corners or sizes of the same decoration. Use its in-game controls to choose the version you want.

09Daedalon

Place a sequence of Olympian statues

One selection item places twelve gods in order and can swap the subject of an existing statue.

  1. Find an Olympian God Statue selector in your preferred stone, aged stone, Bronze or Silver finish.
  2. A fresh selector begins with Zeus, then places Hera, Poseidon, Demeter, Athena, Apollo, Artemis, Ares, Aphrodite, Hephaestus, Hermes and Dionysus before returning to Zeus.
  3. Read the tooltip to see the next statue. Only a successful placement advances that stack's position in the sequence.
  4. Right-click the side of an existing statue from the twelve-god sequence to change its subject. Sneak to cycle backwards.
  5. A side-click swap retains that statue's own material, ageing, size, offset and orientation, even if the held selector has another finish.
  6. Use ordinary individual items for Hestia, busts and the other sculptures outside the twelve-statue sequence.

Each held stack remembers its own next statue. A side-click edit does not consume the selector; normal Survival placement consumes one unit.

10ERYDON

Change a build's material and undo it

Change stone and finish across matching shapes in your installed ERYDON, Themelios and Daedalon mods.

  1. Use an account with operator permission level 2. Try a small area first and read the command's completion summary.
  2. Use /erydon swap radius "Aganite Family" "Latmion Family" 8 to change material while retaining each supported finish and shape.
  3. For a finish change instead, use a specific target such as /erydon swap chunk "Aganite Polished" "Aganite Aged".
  4. To change only inlay metal across different stones, use /erydon swap overlay radius bronze silver 8.
  5. Check the changed area. Unsupported counterparts stay in place and are counted; the command never substitutes an unrelated shape or another mod's block.
  6. Use /erydon swap undolast to reverse the last successful swap in that loaded world and dimension.

Radius selects an inclusive cube, not a sphere. Chunk covers all build heights. Undo is shared between operators, kept in memory and lost on restart; it preserves blocks edited after the swap.

11Collection

Find the shape you meant

Search practical words, material names and alternative sculpture names.

  1. Start with what you want to build: try bench, vase, pedestal, column capital, finial or fountain.
  2. Add a material or finish such as Glacium, bronze, silver or aged to narrow the results.
  3. In Daedalon, Roman subject names find their Greek counterparts: Jupiter finds Zeus, Mercury finds Hermes, and Venus finds Aphrodite.
  4. Use REI's expandable design groups to compare finishes of one object without losing the shape in thousands of catalogue entries.
  5. Creative, REI, JEI and EMI share the bundled vocabulary, including English and the supported German and Spanish terms.
  6. Use explicit tag or identifier search for technical queries. An ordinary search for block deliberately excludes Daedalon's decorative models.

REI, JEI and EMI are optional. Fountain searches include usable stone plinths; decorative metal plinths are kept outside that assembly group.

12Metrakron

Read and customise Metrakron

A local loading clock learns from completed loads and says when it is learning again.

  1. Place the universal Metrakron JAR in your mods folder as one file, alongside Fabric API for your exact Minecraft version.
  2. On the first completed load of each type, LEARNING counts upwards. Later loads estimate time using the latest three completed runs.
  3. If a load outlasts the estimate, RELEARNING LOAD TIME counts overtime from +00:00. Cancelled or incomplete loads do not train the estimate.
  4. With Mod Menu installed, open Mods → ERYDON Metrakron → Configure.
  5. Choose the stone, Cinzel/Lato/Space Mono lettering, bronze/silver inlay and a position around the Minecraft window.
  6. Save applies the choices to future loads. Cancel or Escape discards the edits; Reset restores the defaults.
  7. Keep startup, manual singleplayer world loading and launcher singleplayer Quick Play as separate routes when interpreting its learned times.

The clock estimates time from completed loads rather than Minecraft’s progress percentage. On Wayland, or where a separate timer window is unavailable, it appears inside Minecraft and may pause while the game is frozen.

Still stuck?

I’m available on Discord. Find mod issue trackers or send feedback about the Collection and website on the support page.

Get help